Digital Art Competition #4: Outer Space

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Post April 24th, 2006, 11:05 am

Howdy!

Last comp's winner picked the topic and his choice is set to OUTER SPACE

Rules: This is strictly a digital art contest! Only one submission per user will be allowed.

You MUST have made the image yourself.

Max size dimension: 640px (including border)
Max file size: 150kb
File name: Please name your entry the same as your username (or as close to as possible)
(Please ensure your entry meets the above before entering your image)

Length: Competition closes Monday May 8, 2006 at 2:00 PM EST. Voting lasts five days after close of competition.

The winner needs to PM me the topic for the next competition (please try to think up topics while voting goes on, in case you win).
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Post April 24th, 2006, 11:05 am

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Post April 25th, 2006, 8:02 pm

Just to let you know Im working on mine, there will be at least one entry, I not sure about anyone else. I hope I didnt pick something to hard.
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Post April 26th, 2006, 1:39 am

I am definately taking part in this. I know exactly what i'm doing. Really looking forward to this one.
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Post April 26th, 2006, 5:28 am

I'm actually going to try and come up with something for this as space is one of my favorite subjects, still deciding on whether or not to use MS-Paint for this one or not :D
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Post April 26th, 2006, 6:36 am

Here is my entry!

Image

I created this image solely in Photoshop with lots of filters! I made it last year so I'm trying to remember the actual steps involved!

Basically using the gradient tool, I picked 2 tones of blue for the background. Then I added some small stars which you can also use already made stars from one of the filters I believe as well. I then made a circle and stretched it out and then added a yellow/white colour to it and then used the burn tool to make those holes in it. The rest was done with a smudge tool. I can't remember what else I did sorry guys lol! I know I used the highlight tool to add some brightness to both the comet and the left area where the comet came from.
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Post April 26th, 2006, 12:42 pm

I'm in. Here's my entry:

Image

Wallpapers
1280x1024
1024x768
800x600

The image was created with POVRay
Code used for the render follows:

Code: [ Select ]
#declare galaxy_colour1 = < 1.3, 1.2, .9> ;
#declare galaxy_colour2 = < .4, .8, 1> ;
#declare galaxy_cluster_name = ""

 

// GALAXY BACKGROUND
#declare galaxy_bgstars = 4;
#declare galaxy_bgnebula = off;
#declare galaxy_nebula_sphere = 5;
#include "GALAXY.BG" 


// GALAXY OBJECTS
#declare galaxy_object_name = "Nebula3"
#declare galaxy_cluster_name = "Star4"
#include "GALAXY.OBJ"

#declare galaxy_object_name = "Comet2"
#declare galaxy_cluster_name = ""
#include "GALAXY.OBJ"

#declare galaxy_object_name = "Galaxy3"
#declare galaxy_object_flatten = 0;
#declare galaxy_declare_only = true;
#include "Galaxy.obj"
object {galaxy_object rotate x * 90 scale 10}

camera {location < 1, 2, -3> look_at < 0, .5, 0>}

//build the galaxy

#declare galaxy_seed = 7777777;
#declare options_only = false;
#declare galaxy_colour_turb = 2;
#include "GALAXY.INC"
#declare galaxy_object = "Galaxy2"
#include "GALAXY.OBJ"
#include "GALAXY.BG"
#include "GALAXY.SF"

#declare galaxy_declare_only = true;
#include "GALAXY.BG"

sky_sphere {
pigment {BGStars3}
pigment {BGMilkyWay rotate z * 45}
pigment {BGNebula5 scale 2}
pigment {BGNebula1 rotate < 60, 50, 0>}}
  1. #declare galaxy_colour1 = < 1.3, 1.2, .9> ;
  2. #declare galaxy_colour2 = < .4, .8, 1> ;
  3. #declare galaxy_cluster_name = ""
  4.  
  5. // GALAXY BACKGROUND
  6. #declare galaxy_bgstars = 4;
  7. #declare galaxy_bgnebula = off;
  8. #declare galaxy_nebula_sphere = 5;
  9. #include "GALAXY.BG" 
  10. // GALAXY OBJECTS
  11. #declare galaxy_object_name = "Nebula3"
  12. #declare galaxy_cluster_name = "Star4"
  13. #include "GALAXY.OBJ"
  14. #declare galaxy_object_name = "Comet2"
  15. #declare galaxy_cluster_name = ""
  16. #include "GALAXY.OBJ"
  17. #declare galaxy_object_name = "Galaxy3"
  18. #declare galaxy_object_flatten = 0;
  19. #declare galaxy_declare_only = true;
  20. #include "Galaxy.obj"
  21. object {galaxy_object rotate x * 90 scale 10}
  22. camera {location < 1, 2, -3> look_at < 0, .5, 0>}
  23. //build the galaxy
  24. #declare galaxy_seed = 7777777;
  25. #declare options_only = false;
  26. #declare galaxy_colour_turb = 2;
  27. #include "GALAXY.INC"
  28. #declare galaxy_object = "Galaxy2"
  29. #include "GALAXY.OBJ"
  30. #include "GALAXY.BG"
  31. #include "GALAXY.SF"
  32. #declare galaxy_declare_only = true;
  33. #include "GALAXY.BG"
  34. sky_sphere {
  35. pigment {BGStars3}
  36. pigment {BGMilkyWay rotate z * 45}
  37. pigment {BGNebula5 scale 2}
  38. pigment {BGNebula1 rotate < 60, 50, 0>}}
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Post April 26th, 2006, 1:26 pm

That settles it, no MS-Paint. I'll actually have to learn something new for this one.
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Post April 26th, 2006, 1:50 pm

The more i use Photoshop the worse i get...here goes...

Image

That Bevel and Emboss at the bottom could have been better. Oh well, you live and learn :lol:
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Post April 26th, 2006, 3:07 pm

I might have to re design mine :lol: those are some good entrys Im not sure If I can beat that. I like ATNO's entrys that program looks really cool and can make some cool graphics.

613flavah, is that like a shooting star?
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Post April 26th, 2006, 5:18 pm

I would call flavah's a comet. Very nice too. And SB, don't put yourself down on PS. I've seen you make many improvements and yours is a nice entry too.

As an aside, it would be cool if everyone added a blurb about how you made your image and what program/s you used. It's cool to have the competition entries, but it would probably help people to learn more if they knew a little more about how you did it. It's not required for the competition of course, but that's why I always add a bit of an explanation. Unlike a photography competitions where you're taking a picture, the digital compositions, require a bit of extra knowhow (granted it takes knowledge of photography to take a good picture too - didn't want to offend any photographers *lol ).
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Post April 26th, 2006, 9:08 pm

Very nice. I wonder what program do you guys use for digital drawing?

Btw, the comet drawing is awesome! No kid.
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Post April 27th, 2006, 6:20 am

Good entries ppl! :D ok I'm going to edit my entry and mention how I made it.
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Post April 27th, 2006, 6:36 am

613flavah wrote:
Good entries ppl! :D ok I'm going to edit my entry and mention how I made it.


I would if i could, but i can't so i wont :D
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Post May 1st, 2006, 4:46 pm

Image

//fixed your image. You can't line break the img BBCode - it won't work. Has to be same line, no spaces between link and tags. -- ATNO
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Post May 1st, 2006, 4:55 pm

Forgot the "How I did it"

Well for starters it was in photoshop. To make the stars I used Noise at around 10%, Gaussian and Monochromatic. I then used brightness and contrast to get rid of the really light stars and increase the ones that are left over (-30,75). After that I duped the layer to make bigger stars. To do this I used brightness and contrast (100,0) from there its the clone tool and my brain.

The big lights are lens flare.
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Post May 1st, 2006, 4:55 pm

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