Digital Art Competition #22: Patterns (Part II)

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Post July 25th, 2008, 10:07 am

one entry that's it so far?? Come on ppl!
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Post July 25th, 2008, 10:07 am

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Post July 25th, 2008, 3:37 pm

I've been trying to think of an idea that's worth doing.
Patterns is pretty vague :P
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Post July 25th, 2008, 7:42 pm

same... I could easily do a MC Escher type of pattern... but I don't enjoy those all that much.
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Post July 26th, 2008, 5:26 am

I'll get one in before the contest is over. Haven't had time to mess with it much. I want to try to do something in POVRay instead of Photoshop for a change
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Post July 28th, 2008, 4:16 am

patterns is vague but that's the whole point! If I make it too specific, ppl complain. I make something vague and open enough for everyone's brain to work wonders and noone wants to LOL
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Post July 28th, 2008, 6:40 am

It's just...patterns.
It's boring :P lol
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Post July 28th, 2008, 7:53 am

neksus wrote:
It's just...patterns.
It's boring :P lol


Boring????

OK here's my entry created in POVRay, post processing in Photoshop. Is this "boring"? *lol
Attachments:
atno.jpg

Patterns of the Universe
Copyright 2008 ANTOProductions.




Production method:

POVRay code:
Code: [ Select ]
//Patterns of the Universe
//Copyright 2008 ATNOProductions
 
#include "colors.inc"
  camera {
    location <1, 1, -7>
    look_at 0
    angle 36
  }
  light_source { <1000, 1000, -1000> White }
 
#declare galaxy_seed = 987654321;
#declare options_only = false;
#include "GALAXY.INC"
#declare galaxy_object = "Galaxy2"
#include "GALAXY.OBJ"
#include "GALAXY.BG"
#include "GALAXY.SF"  
 
 
#declare galaxy_colour1 = < 1.3, 1.2, .9> ;
#declare galaxy_colour2 = < .4, .8, 1> ;
#declare galaxy_cluster_name = ""
 
#declare galaxy_object_name = "Galaxy3"
#declare galaxy_object_flatten = 0;
#declare galaxy_declare_only = true;
#include "Galaxy.obj"
object {galaxy_object rotate x * 90 scale 10}
 
 
 
 
  #declare Clouds1 = pigment {
      bozo
      turbulence 1
      color_map {
        [0.0 color White filter 1]
        [0.5 color White]
        [1.0 color White filter 1]
      }
    }
  #declare Clouds2 = pigment {
    agate
    turbulence 1
    color_map {
      [0.0 color White filter 1]
      [0.5 color White]
      [1.0 color White filter 1]
      }
    }
  #declare Clouds3 = pigment {
    marble
    turbulence 1
    color_map {
      [0.0 color White filter 1]
      [0.5 color White]
      [1.0 color White filter 1]
    }
  }
  #declare Clouds4 = pigment {
    granite
    turbulence 1
    color_map {
      [0.0 color White filter 1]
      [0.5 color White]
      [1.0 color White filter 1]
    }
  }
 
 
  #declare LandArea = texture {
      pigment {
        agate
        turbulence 1
        lambda 1.5
        omega .8
        octaves 8
        color_map {
          [0.00 color rgb <.5, .25, .15>]
          [0.33 color rgb <.1, .5, .4>]
          [0.86 color rgb <.6, .3, .1>]
          [1.00 color rgb <.5, .25, .15>]
        }
      }
    }
      #declare OceanArea = texture {
      pigment {
        bozo
        turbulence .5
        lambda 2
        color_map {
          [0.00, 0.33 color rgb <0, 0, 1>
                      color rgb <0, 0, 1>]
          [0.33, 0.66 color rgbf <1, 1, 1, 1>
                      color rgbf <1, 1, 1, 1>]
          [0.66, 1.00 color rgb <0, 0, 1>
                      color rgb <0, 0, 1>]
        }
        rotate 45*z
 
      }
    }
 
 
 
#declare CloudArea = texture {
    pigment {
      gradient y
      pigment_map {
        [0.00 Clouds1]
        [0.25 Clouds2]
        [0.50 Clouds3]
        [0.75 Clouds4]
        [1.00 Clouds1]
      }
    }
  }
 
 
 
   sphere {
    <0,0,0>, 1
    texture { LandArea }
    texture { OceanArea }
    texture { CloudArea }
  }
 
     
 
 
  1. //Patterns of the Universe
  2. //Copyright 2008 ATNOProductions
  3.  
  4. #include "colors.inc"
  5.   camera {
  6.     location <1, 1, -7>
  7.     look_at 0
  8.     angle 36
  9.   }
  10.   light_source { <1000, 1000, -1000> White }
  11.  
  12. #declare galaxy_seed = 987654321;
  13. #declare options_only = false;
  14. #include "GALAXY.INC"
  15. #declare galaxy_object = "Galaxy2"
  16. #include "GALAXY.OBJ"
  17. #include "GALAXY.BG"
  18. #include "GALAXY.SF"  
  19.  
  20.  
  21. #declare galaxy_colour1 = < 1.3, 1.2, .9> ;
  22. #declare galaxy_colour2 = < .4, .8, 1> ;
  23. #declare galaxy_cluster_name = ""
  24.  
  25. #declare galaxy_object_name = "Galaxy3"
  26. #declare galaxy_object_flatten = 0;
  27. #declare galaxy_declare_only = true;
  28. #include "Galaxy.obj"
  29. object {galaxy_object rotate x * 90 scale 10}
  30.  
  31.  
  32.  
  33.  
  34.   #declare Clouds1 = pigment {
  35.       bozo
  36.       turbulence 1
  37.       color_map {
  38.         [0.0 color White filter 1]
  39.         [0.5 color White]
  40.         [1.0 color White filter 1]
  41.       }
  42.     }
  43.   #declare Clouds2 = pigment {
  44.     agate
  45.     turbulence 1
  46.     color_map {
  47.       [0.0 color White filter 1]
  48.       [0.5 color White]
  49.       [1.0 color White filter 1]
  50.       }
  51.     }
  52.   #declare Clouds3 = pigment {
  53.     marble
  54.     turbulence 1
  55.     color_map {
  56.       [0.0 color White filter 1]
  57.       [0.5 color White]
  58.       [1.0 color White filter 1]
  59.     }
  60.   }
  61.   #declare Clouds4 = pigment {
  62.     granite
  63.     turbulence 1
  64.     color_map {
  65.       [0.0 color White filter 1]
  66.       [0.5 color White]
  67.       [1.0 color White filter 1]
  68.     }
  69.   }
  70.  
  71.  
  72.   #declare LandArea = texture {
  73.       pigment {
  74.         agate
  75.         turbulence 1
  76.         lambda 1.5
  77.         omega .8
  78.         octaves 8
  79.         color_map {
  80.           [0.00 color rgb <.5, .25, .15>]
  81.           [0.33 color rgb <.1, .5, .4>]
  82.           [0.86 color rgb <.6, .3, .1>]
  83.           [1.00 color rgb <.5, .25, .15>]
  84.         }
  85.       }
  86.     }
  87.       #declare OceanArea = texture {
  88.       pigment {
  89.         bozo
  90.         turbulence .5
  91.         lambda 2
  92.         color_map {
  93.           [0.00, 0.33 color rgb <0, 0, 1>
  94.                       color rgb <0, 0, 1>]
  95.           [0.33, 0.66 color rgbf <1, 1, 1, 1>
  96.                       color rgbf <1, 1, 1, 1>]
  97.           [0.66, 1.00 color rgb <0, 0, 1>
  98.                       color rgb <0, 0, 1>]
  99.         }
  100.         rotate 45*z
  101.  
  102.       }
  103.     }
  104.  
  105.  
  106.  
  107. #declare CloudArea = texture {
  108.     pigment {
  109.       gradient y
  110.       pigment_map {
  111.         [0.00 Clouds1]
  112.         [0.25 Clouds2]
  113.         [0.50 Clouds3]
  114.         [0.75 Clouds4]
  115.         [1.00 Clouds1]
  116.       }
  117.     }
  118.   }
  119.  
  120.  
  121.  
  122.    sphere {
  123.     <0,0,0>, 1
  124.     texture { LandArea }
  125.     texture { OceanArea }
  126.     texture { CloudArea }
  127.   }
  128.  
  129.      
  130.  
  131.  


Photoshop:
Auto Level Adjustment
"Omni" Lighting Effects Render.
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Post July 28th, 2008, 8:03 am

Holy *plum*. :shock:
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Post July 28th, 2008, 9:42 am

Wow! What a great take on the theme! :thumbsup:
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Post July 28th, 2008, 11:11 am

crap, now I gotta beat that?
Let's leave all our *plum* where it is and go live in the jungle ...
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Post July 28th, 2008, 11:13 am

That would actually make a pretty cool desktop background. *hint*
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Post July 28th, 2008, 11:30 am

Wallpaper versions:
1280x1024
http://www.alaron-nuclear.com/ozzu/wall ... 4-1280.jpg
1024x768
http://www.alaron-nuclear.com/ozzu/wall ... 4-1024.jpg
"There's no place like 127.0.0.1 except for ::1."
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Post July 28th, 2008, 11:35 am

righteous_trespasser wrote:
crap, now I gotta beat that?


Good luck sir!
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Post July 28th, 2008, 11:36 am

Fantastic, thanks!
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Post July 28th, 2008, 5:08 pm

:lol:

I did think about participating if the time was on my side, but nothing i could do would ever surpass or even remotely touch the awesomeness of your entry ATNO/TW.
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Post July 28th, 2008, 5:08 pm

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