Digital Art Competition #22: Patterns (Part II)

  • 613flavah
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Topic is Patterns (Part II). Any pattern combination will do. Be creative!

Rules: This is strictly a digital art contest! Only one submission per user will be allowed.

You MUST have made the image yourself.

Max size dimension: 640px (including border)
Max file size: 150kb
File name: Please name your entry the same as your username (or as close to as possible)
(Please ensure your entry meets the above before entering your image, otherwise you will be automatically disqualified!)

Length: Competition closes Wednesday July 30, 2008. Voting lasts five days after close of competition.
  • CE/ Pyrocy
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Post 3+ Months Ago

I'm pretty sure we already did this one. Remember cause i made a crop circle and won lol.
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Post 3+ Months Ago

Yeah. Shapes and Patterns. Competition #6.

competitions/digital-art-competition-shapes-patterns-t65742.html

I'd be for us doing it again considering that one was done 2 years ago now.
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Post 3+ Months Ago

I certainly wouldn't mind having this topic again since I'd like to participate in this one.
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I solved the problem with a tiny edit on the subject *lol
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I was gonna leave the final decision to 613flavah. It looks like this is gonna stick.
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In saying that, another edit that could have been done is just take away the word "Patterns" which means we wouldn't have done this comp before.
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Post 3+ Months Ago

Where is MC Escher when you need him?
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Post 3+ Months Ago

I have an idea that will make you go cross eyed and make epileptic people have seizures. It's making me sick to the stomach just thinking about it.
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Willing to share your sadistic idea? I'm never one to turn down the macabre :P
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We'll just say it is very colorful and hyper active.
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thanks for adjusting the topic! I knew it had been done before but it's been a while :)
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Post 3+ Months Ago

Ozzu comps were young back then and there were only two entries. Part II works. Let's quit talking and do it
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Post 3+ Months Ago

OK patterns.....

Image
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Post 3+ Months Ago

Very cool ... I like it ...
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one entry that's it so far?? Come on ppl!
  • neksus
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I've been trying to think of an idea that's worth doing.
Patterns is pretty vague :P
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Post 3+ Months Ago

same... I could easily do a MC Escher type of pattern... but I don't enjoy those all that much.
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Post 3+ Months Ago

I'll get one in before the contest is over. Haven't had time to mess with it much. I want to try to do something in POVRay instead of Photoshop for a change
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patterns is vague but that's the whole point! If I make it too specific, ppl complain. I make something vague and open enough for everyone's brain to work wonders and noone wants to LOL
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Post 3+ Months Ago

It's just...patterns.
It's boring :P lol
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neksus wrote:
It's just...patterns.
It's boring :P lol


Boring????

OK here's my entry created in POVRay, post processing in Photoshop. Is this "boring"? *lol
Attachments:
atno.jpg

Patterns of the Universe
Copyright 2008 ANTOProductions.




Production method:

POVRay code:
Code: [ Select ]
//Patterns of the Universe
//Copyright 2008 ATNOProductions
 
#include "colors.inc"
  camera {
    location <1, 1, -7>
    look_at 0
    angle 36
  }
  light_source { <1000, 1000, -1000> White }
 
#declare galaxy_seed = 987654321;
#declare options_only = false;
#include "GALAXY.INC"
#declare galaxy_object = "Galaxy2"
#include "GALAXY.OBJ"
#include "GALAXY.BG"
#include "GALAXY.SF"  
 
 
#declare galaxy_colour1 = < 1.3, 1.2, .9> ;
#declare galaxy_colour2 = < .4, .8, 1> ;
#declare galaxy_cluster_name = ""
 
#declare galaxy_object_name = "Galaxy3"
#declare galaxy_object_flatten = 0;
#declare galaxy_declare_only = true;
#include "Galaxy.obj"
object {galaxy_object rotate x * 90 scale 10}
 
 
 
 
  #declare Clouds1 = pigment {
      bozo
      turbulence 1
      color_map {
        [0.0 color White filter 1]
        [0.5 color White]
        [1.0 color White filter 1]
      }
    }
  #declare Clouds2 = pigment {
    agate
    turbulence 1
    color_map {
      [0.0 color White filter 1]
      [0.5 color White]
      [1.0 color White filter 1]
      }
    }
  #declare Clouds3 = pigment {
    marble
    turbulence 1
    color_map {
      [0.0 color White filter 1]
      [0.5 color White]
      [1.0 color White filter 1]
    }
  }
  #declare Clouds4 = pigment {
    granite
    turbulence 1
    color_map {
      [0.0 color White filter 1]
      [0.5 color White]
      [1.0 color White filter 1]
    }
  }
 
 
  #declare LandArea = texture {
      pigment {
        agate
        turbulence 1
        lambda 1.5
        omega .8
        octaves 8
        color_map {
          [0.00 color rgb <.5, .25, .15>]
          [0.33 color rgb <.1, .5, .4>]
          [0.86 color rgb <.6, .3, .1>]
          [1.00 color rgb <.5, .25, .15>]
        }
      }
    }
      #declare OceanArea = texture {
      pigment {
        bozo
        turbulence .5
        lambda 2
        color_map {
          [0.00, 0.33 color rgb <0, 0, 1>
                      color rgb <0, 0, 1>]
          [0.33, 0.66 color rgbf <1, 1, 1, 1>
                      color rgbf <1, 1, 1, 1>]
          [0.66, 1.00 color rgb <0, 0, 1>
                      color rgb <0, 0, 1>]
        }
        rotate 45*z
 
      }
    }
 
 
 
#declare CloudArea = texture {
    pigment {
      gradient y
      pigment_map {
        [0.00 Clouds1]
        [0.25 Clouds2]
        [0.50 Clouds3]
        [0.75 Clouds4]
        [1.00 Clouds1]
      }
    }
  }
 
 
 
   sphere {
    <0,0,0>, 1
    texture { LandArea }
    texture { OceanArea }
    texture { CloudArea }
  }
 
     
 
 
  1. //Patterns of the Universe
  2. //Copyright 2008 ATNOProductions
  3.  
  4. #include "colors.inc"
  5.   camera {
  6.     location <1, 1, -7>
  7.     look_at 0
  8.     angle 36
  9.   }
  10.   light_source { <1000, 1000, -1000> White }
  11.  
  12. #declare galaxy_seed = 987654321;
  13. #declare options_only = false;
  14. #include "GALAXY.INC"
  15. #declare galaxy_object = "Galaxy2"
  16. #include "GALAXY.OBJ"
  17. #include "GALAXY.BG"
  18. #include "GALAXY.SF"  
  19.  
  20.  
  21. #declare galaxy_colour1 = < 1.3, 1.2, .9> ;
  22. #declare galaxy_colour2 = < .4, .8, 1> ;
  23. #declare galaxy_cluster_name = ""
  24.  
  25. #declare galaxy_object_name = "Galaxy3"
  26. #declare galaxy_object_flatten = 0;
  27. #declare galaxy_declare_only = true;
  28. #include "Galaxy.obj"
  29. object {galaxy_object rotate x * 90 scale 10}
  30.  
  31.  
  32.  
  33.  
  34.   #declare Clouds1 = pigment {
  35.       bozo
  36.       turbulence 1
  37.       color_map {
  38.         [0.0 color White filter 1]
  39.         [0.5 color White]
  40.         [1.0 color White filter 1]
  41.       }
  42.     }
  43.   #declare Clouds2 = pigment {
  44.     agate
  45.     turbulence 1
  46.     color_map {
  47.       [0.0 color White filter 1]
  48.       [0.5 color White]
  49.       [1.0 color White filter 1]
  50.       }
  51.     }
  52.   #declare Clouds3 = pigment {
  53.     marble
  54.     turbulence 1
  55.     color_map {
  56.       [0.0 color White filter 1]
  57.       [0.5 color White]
  58.       [1.0 color White filter 1]
  59.     }
  60.   }
  61.   #declare Clouds4 = pigment {
  62.     granite
  63.     turbulence 1
  64.     color_map {
  65.       [0.0 color White filter 1]
  66.       [0.5 color White]
  67.       [1.0 color White filter 1]
  68.     }
  69.   }
  70.  
  71.  
  72.   #declare LandArea = texture {
  73.       pigment {
  74.         agate
  75.         turbulence 1
  76.         lambda 1.5
  77.         omega .8
  78.         octaves 8
  79.         color_map {
  80.           [0.00 color rgb <.5, .25, .15>]
  81.           [0.33 color rgb <.1, .5, .4>]
  82.           [0.86 color rgb <.6, .3, .1>]
  83.           [1.00 color rgb <.5, .25, .15>]
  84.         }
  85.       }
  86.     }
  87.       #declare OceanArea = texture {
  88.       pigment {
  89.         bozo
  90.         turbulence .5
  91.         lambda 2
  92.         color_map {
  93.           [0.00, 0.33 color rgb <0, 0, 1>
  94.                       color rgb <0, 0, 1>]
  95.           [0.33, 0.66 color rgbf <1, 1, 1, 1>
  96.                       color rgbf <1, 1, 1, 1>]
  97.           [0.66, 1.00 color rgb <0, 0, 1>
  98.                       color rgb <0, 0, 1>]
  99.         }
  100.         rotate 45*z
  101.  
  102.       }
  103.     }
  104.  
  105.  
  106.  
  107. #declare CloudArea = texture {
  108.     pigment {
  109.       gradient y
  110.       pigment_map {
  111.         [0.00 Clouds1]
  112.         [0.25 Clouds2]
  113.         [0.50 Clouds3]
  114.         [0.75 Clouds4]
  115.         [1.00 Clouds1]
  116.       }
  117.     }
  118.   }
  119.  
  120.  
  121.  
  122.    sphere {
  123.     <0,0,0>, 1
  124.     texture { LandArea }
  125.     texture { OceanArea }
  126.     texture { CloudArea }
  127.   }
  128.  
  129.      
  130.  
  131.  


Photoshop:
Auto Level Adjustment
"Omni" Lighting Effects Render.
  • spork
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Post 3+ Months Ago

Holy *plum*. :shock:
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Post 3+ Months Ago

Wow! What a great take on the theme! :thumbsup:
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Post 3+ Months Ago

crap, now I gotta beat that?
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Post 3+ Months Ago

That would actually make a pretty cool desktop background. *hint*
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Post 3+ Months Ago

Wallpaper versions:
1280x1024
http://www.alaron-nuclear.com/ozzu/wall ... 4-1280.jpg
1024x768
http://www.alaron-nuclear.com/ozzu/wall ... 4-1024.jpg
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Post 3+ Months Ago

righteous_trespasser wrote:
crap, now I gotta beat that?


Good luck sir!
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Post 3+ Months Ago

Fantastic, thanks!
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Post 3+ Months Ago

:lol:

I did think about participating if the time was on my side, but nothing i could do would ever surpass or even remotely touch the awesomeness of your entry ATNO/TW.
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Post 3+ Months Ago

OK, let me say thanks to the kudos. All said I am pretty pleased with how it turned out. And for the record, I personally think that typhon's entry is also very good. The only real difference between his and mine is interpretation.

I think that's what flavah was saying.

613flavah wrote:
patterns is vague but that's the whole point! If I make it too specific, ppl complain. I make something vague and open enough for everyone's brain to work wonders and noone wants to LOL


Rather than think you can't beat mine, know that you can. I simply stepped out of the box a bit. Here's the thing to remember. Our world/universe/imaginations are full of patterns. There are also more programs than Photoshop.

I'm personally all for extending this competition another 15 to 30 days to give more people the chance to do their thing and show us what you got.

Can you step out of the box? Don't look at this as you can't beat my entry. Believe that you can and try.
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Post 3+ Months Ago

Does anyone else hear Eye of the Tiger playing in the background?
  • neksus
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Post 3+ Months Ago

But I don't see any patterns there...sure you incorporated a pattern or two into the design, but patterns should be globally recurring.

Other than that, though, it's a nice piece of work.
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Well, perhaps it might help to understand how I see "patterns" to know the concept sort of spawned from the 5th Cosmic Law - Patterns in the Universe.
http://www.fmbr.org/cosmiclaw/index.htm

The 5th law being the law of Emanation
http://www.fmbr.org/cosmiclaw/5emanation.htm
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Post 3+ Months Ago

grinch2171 wrote:
Does anyone else hear Eye of the Tiger playing in the background?


Only in my car on the way to the gym :wink:
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Post 3+ Months Ago

SB wrote:
grinch2171 wrote:
Does anyone else hear Eye of the Tiger playing in the background?


Only in my car on the way to the gym :wink:


I always hear it during foreplay!

Er...did I just type that?


...and post it? :shock:
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Post 3+ Months Ago

:lol:

did i just read that?
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Post 3+ Months Ago

righteous_trespasser wrote:
crap, now I gotta beat that?


my thoughts exactly...... excellent piece Anto :D

ATNO/TW wrote:
Well, perhaps it might help to understand how I see "patterns" to know the concept sort of spawned from the 5th Cosmic Law - Patterns in the Universe.
http://www.fmbr.org/cosmiclaw/index.htm

The 5th law being the law of Emanation
http://www.fmbr.org/cosmiclaw/5emanation.htm

And I must say sweet reference
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Post 3+ Months Ago

Great entries everyone! Look out for the polls soon.

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