Digital Art Competition #22: Patterns (Part II)

  • 613flavah
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Topic is Patterns (Part II). Any pattern combination will do. Be creative!

Rules: This is strictly a digital art contest! Only one submission per user will be allowed.

You MUST have made the image yourself.

Max size dimension: 640px (including border)
Max file size: 150kb
File name: Please name your entry the same as your username (or as close to as possible)
(Please ensure your entry meets the above before entering your image, otherwise you will be automatically disqualified!)

Length: Competition closes Wednesday July 30, 2008. Voting lasts five days after close of competition.
  • Anonymous
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  • CE/ Pyrocy
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I'm pretty sure we already did this one. Remember cause i made a crop circle and won lol.
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Yeah. Shapes and Patterns. Competition #6.

competitions/digital-art-competition-shapes-patterns-t65742.html

I'd be for us doing it again considering that one was done 2 years ago now.
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I certainly wouldn't mind having this topic again since I'd like to participate in this one.
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I solved the problem with a tiny edit on the subject *lol
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I was gonna leave the final decision to 613flavah. It looks like this is gonna stick.
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In saying that, another edit that could have been done is just take away the word "Patterns" which means we wouldn't have done this comp before.
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Where is MC Escher when you need him?
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I have an idea that will make you go cross eyed and make epileptic people have seizures. It's making me sick to the stomach just thinking about it.
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Willing to share your sadistic idea? I'm never one to turn down the macabre :P
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We'll just say it is very colorful and hyper active.
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thanks for adjusting the topic! I knew it had been done before but it's been a while :)
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Ozzu comps were young back then and there were only two entries. Part II works. Let's quit talking and do it
  • typhon
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OK patterns.....

Image
  • righteous_trespasser
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Very cool ... I like it ...
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one entry that's it so far?? Come on ppl!
  • neksus
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I've been trying to think of an idea that's worth doing.
Patterns is pretty vague :P
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same... I could easily do a MC Escher type of pattern... but I don't enjoy those all that much.
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I'll get one in before the contest is over. Haven't had time to mess with it much. I want to try to do something in POVRay instead of Photoshop for a change
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patterns is vague but that's the whole point! If I make it too specific, ppl complain. I make something vague and open enough for everyone's brain to work wonders and noone wants to LOL
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It's just...patterns.
It's boring :P lol
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neksus wrote:
It's just...patterns.
It's boring :P lol


Boring????

OK here's my entry created in POVRay, post processing in Photoshop. Is this "boring"? *lol
Attachments:
atno.jpg

Patterns of the Universe
Copyright 2008 ANTOProductions.




Production method:

POVRay code:
Code: [ Select ]
//Patterns of the Universe
//Copyright 2008 ATNOProductions
 
#include "colors.inc"
  camera {
    location <1, 1, -7>
    look_at 0
    angle 36
  }
  light_source { <1000, 1000, -1000> White }
 
#declare galaxy_seed = 987654321;
#declare options_only = false;
#include "GALAXY.INC"
#declare galaxy_object = "Galaxy2"
#include "GALAXY.OBJ"
#include "GALAXY.BG"
#include "GALAXY.SF"  
 
 
#declare galaxy_colour1 = < 1.3, 1.2, .9> ;
#declare galaxy_colour2 = < .4, .8, 1> ;
#declare galaxy_cluster_name = ""
 
#declare galaxy_object_name = "Galaxy3"
#declare galaxy_object_flatten = 0;
#declare galaxy_declare_only = true;
#include "Galaxy.obj"
object {galaxy_object rotate x * 90 scale 10}
 
 
 
 
  #declare Clouds1 = pigment {
      bozo
      turbulence 1
      color_map {
        [0.0 color White filter 1]
        [0.5 color White]
        [1.0 color White filter 1]
      }
    }
  #declare Clouds2 = pigment {
    agate
    turbulence 1
    color_map {
      [0.0 color White filter 1]
      [0.5 color White]
      [1.0 color White filter 1]
      }
    }
  #declare Clouds3 = pigment {
    marble
    turbulence 1
    color_map {
      [0.0 color White filter 1]
      [0.5 color White]
      [1.0 color White filter 1]
    }
  }
  #declare Clouds4 = pigment {
    granite
    turbulence 1
    color_map {
      [0.0 color White filter 1]
      [0.5 color White]
      [1.0 color White filter 1]
    }
  }
 
 
  #declare LandArea = texture {
      pigment {
        agate
        turbulence 1
        lambda 1.5
        omega .8
        octaves 8
        color_map {
          [0.00 color rgb <.5, .25, .15>]
          [0.33 color rgb <.1, .5, .4>]
          [0.86 color rgb <.6, .3, .1>]
          [1.00 color rgb <.5, .25, .15>]
        }
      }
    }
      #declare OceanArea = texture {
      pigment {
        bozo
        turbulence .5
        lambda 2
        color_map {
          [0.00, 0.33 color rgb <0, 0, 1>
                      color rgb <0, 0, 1>]
          [0.33, 0.66 color rgbf <1, 1, 1, 1>
                      color rgbf <1, 1, 1, 1>]
          [0.66, 1.00 color rgb <0, 0, 1>
                      color rgb <0, 0, 1>]
        }
        rotate 45*z
 
      }
    }
 
 
 
#declare CloudArea = texture {
    pigment {
      gradient y
      pigment_map {
        [0.00 Clouds1]
        [0.25 Clouds2]
        [0.50 Clouds3]
        [0.75 Clouds4]
        [1.00 Clouds1]
      }
    }
  }
 
 
 
   sphere {
    <0,0,0>, 1
    texture { LandArea }
    texture { OceanArea }
    texture { CloudArea }
  }
 
     
 
 
  1. //Patterns of the Universe
  2. //Copyright 2008 ATNOProductions
  3.  
  4. #include "colors.inc"
  5.   camera {
  6.     location <1, 1, -7>
  7.     look_at 0
  8.     angle 36
  9.   }
  10.   light_source { <1000, 1000, -1000> White }
  11.  
  12. #declare galaxy_seed = 987654321;
  13. #declare options_only = false;
  14. #include "GALAXY.INC"
  15. #declare galaxy_object = "Galaxy2"
  16. #include "GALAXY.OBJ"
  17. #include "GALAXY.BG"
  18. #include "GALAXY.SF"  
  19.  
  20.  
  21. #declare galaxy_colour1 = < 1.3, 1.2, .9> ;
  22. #declare galaxy_colour2 = < .4, .8, 1> ;
  23. #declare galaxy_cluster_name = ""
  24.  
  25. #declare galaxy_object_name = "Galaxy3"
  26. #declare galaxy_object_flatten = 0;
  27. #declare galaxy_declare_only = true;
  28. #include "Galaxy.obj"
  29. object {galaxy_object rotate x * 90 scale 10}
  30.  
  31.  
  32.  
  33.  
  34.   #declare Clouds1 = pigment {
  35.       bozo
  36.       turbulence 1
  37.       color_map {
  38.         [0.0 color White filter 1]
  39.         [0.5 color White]
  40.         [1.0 color White filter 1]
  41.       }
  42.     }
  43.   #declare Clouds2 = pigment {
  44.     agate
  45.     turbulence 1
  46.     color_map {
  47.       [0.0 color White filter 1]
  48.       [0.5 color White]
  49.       [1.0 color White filter 1]
  50.       }
  51.     }
  52.   #declare Clouds3 = pigment {
  53.     marble
  54.     turbulence 1
  55.     color_map {
  56.       [0.0 color White filter 1]
  57.       [0.5 color White]
  58.       [1.0 color White filter 1]
  59.     }
  60.   }
  61.   #declare Clouds4 = pigment {
  62.     granite
  63.     turbulence 1
  64.     color_map {
  65.       [0.0 color White filter 1]
  66.       [0.5 color White]
  67.       [1.0 color White filter 1]
  68.     }
  69.   }
  70.  
  71.  
  72.   #declare LandArea = texture {
  73.       pigment {
  74.         agate
  75.         turbulence 1
  76.         lambda 1.5
  77.         omega .8
  78.         octaves 8
  79.         color_map {
  80.           [0.00 color rgb <.5, .25, .15>]
  81.           [0.33 color rgb <.1, .5, .4>]
  82.           [0.86 color rgb <.6, .3, .1>]
  83.           [1.00 color rgb <.5, .25, .15>]
  84.         }
  85.       }
  86.     }
  87.       #declare OceanArea = texture {
  88.       pigment {
  89.         bozo
  90.         turbulence .5
  91.         lambda 2
  92.         color_map {
  93.           [0.00, 0.33 color rgb <0, 0, 1>
  94.                       color rgb <0, 0, 1>]
  95.           [0.33, 0.66 color rgbf <1, 1, 1, 1>
  96.                       color rgbf <1, 1, 1, 1>]
  97.           [0.66, 1.00 color rgb <0, 0, 1>
  98.                       color rgb <0, 0, 1>]
  99.         }
  100.         rotate 45*z
  101.  
  102.       }
  103.     }
  104.  
  105.  
  106.  
  107. #declare CloudArea = texture {
  108.     pigment {
  109.       gradient y
  110.       pigment_map {
  111.         [0.00 Clouds1]
  112.         [0.25 Clouds2]
  113.         [0.50 Clouds3]
  114.         [0.75 Clouds4]
  115.         [1.00 Clouds1]
  116.       }
  117.     }
  118.   }
  119.  
  120.  
  121.  
  122.    sphere {
  123.     <0,0,0>, 1
  124.     texture { LandArea }
  125.     texture { OceanArea }
  126.     texture { CloudArea }
  127.   }
  128.  
  129.      
  130.  
  131.  


Photoshop:
Auto Level Adjustment
"Omni" Lighting Effects Render.
  • spork
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Holy *plum*. :shock:
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Wow! What a great take on the theme! :thumbsup:
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crap, now I gotta beat that?
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That would actually make a pretty cool desktop background. *hint*
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Wallpaper versions:
1280x1024
http://www.alaron-nuclear.com/ozzu/wall ... 4-1280.jpg
1024x768
http://www.alaron-nuclear.com/ozzu/wall ... 4-1024.jpg
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righteous_trespasser wrote:
crap, now I gotta beat that?


Good luck sir!
  • spork
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Fantastic, thanks!
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:lol:

I did think about participating if the time was on my side, but nothing i could do would ever surpass or even remotely touch the awesomeness of your entry ATNO/TW.
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