Help on starting how to make abstact/renders What programs ?

  • xeqtr
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Post 3+ Months Ago

Hi, I want to be able to design digital images and more but i have no idea what programs are used. Any input would be very much appreciated
  • Anonymous
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Post 3+ Months Ago

  • Belk Media Group
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Post 3+ Months Ago

Well, if your just starting out I would go with Photoshop CS or any of the Photoshops. If money is not a problem for you, Maya 6.0 or 6.5 would be a great choice too.
  • Vladdrac
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Post 3+ Months Ago

I think bryce does some pretty good things with abstract renders, and is much cheaper than paying $7000 for maya
  • Truce
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Post 3+ Months Ago

Maya = EEK! If you don't have 60 hours a day to play with Maya and don't plan on taking a class then you will NEVER learn it. Well, that is my opinion anywho...considering in 3 hours I learned how to open and close the program and access the help menu....well I think you get the idea.

Adobe just released PhotoShop CS2 and if you have any sort of relation to schools then you can get a FAT discount on it. Look around on Adobe.com for it !

Also, once you get the program I suggest visiting pixel2life.com and looking through tutorials to learn how to use it!

Good luck!
  • xeqtr
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Post 3+ Months Ago

thanks for the help guys
  • eurosickwitit
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Post 3+ Months Ago

3ds max is good for nice digital 3D renders as well.
  • Truce
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Post 3+ Months Ago

Yea, I know a lot of people learned on 3dstudio. I don't really do 3D work so I don't really bother with it...althought I would rather start with it over maya!
  • Vladdrac
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Post 3+ Months Ago

I love max, It is probably the best starting point, although I have nothing really to compare it to except for Rhino and (eek) blender.

Blender is a real good program, but I definately wouldn't start with it unless you have a punching bag handy.

Id like to try Maya one day, but for now max gets me by
  • mcavady
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Post 3+ Months Ago

I would recommend blender, as you can get a script for importing with maya files and more, if you are making models of humans then I would also recommend that you get make human as well. Blender also has a torque import function for use with the torque game engine and this can be found at the garage games site.

Blender ftw in my case.

A punch bag might be needed as this software seems to be put together by an artist and not a pure programmer. What I am saying is that some of the functionality is not intuitive. Other thatn that go for it.

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