Making window with Poly / Curves ?

  • BlueFlame07
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  • BlueFlame07
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Post 3+ Months Ago

Hi,
what is the best way to make a windows?( i'm Using Polys---->Boolean--->Union For that)
but i want to make realistic Glass For them
i see pepoles using Curves so what is the diffrent between them? (to make windows i mean) and how the texturing / Shaders Effect them?

Look at this guy work For Exemple:

http://www.cgfocus.com/imageDetails.cfm?ImageID=1541

how i can do this kind of windows? (The Transparecy)
is't Poly? Or.........?

and one more thing:
the "Sun" lignt fog what is the best light for this job?(Area light, Volume lignt....)





thank you all very very much
  • Anonymous
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Post 3+ Months Ago

  • Vladdrac
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  • Posts: 2136
  • Loc: Louisville, Ky

Post 3+ Months Ago

Well first of all it would help if you told us what program it is you are using.

Usually when I do windows, I make a thin box for the window frame, and use boolean subtraction to make it more frame like. Then I would create a plane, which I would use as the glass pane.

Whatever method you use to model the windows really shouldn't effect the material that much. Too acheive the glass looking effect your bestbet is too use some refraction properties and also a little reflection to the glass. Again it would help me further if you told me what your using.

I use 3ds max, and if you do too, I can help you better in setting up a glass like material

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