3d max edit poly-texture distortion?

  • master_pete
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Post 3+ Months Ago

ive created my first low poly charachter,its a dragon
i started with a box,using edit poly ,extrude,chamfer i
turned the box into a dragon.it still needed some touch ups but i went ahead and applied the texture on just to amuse myself.i was extremely bummed when i saw that all extruded surfaces stretched the texture.ive been through all my tutorials and can find nothing to fix this,i tried using different textures but unless i want a cartoony single color charachter i must stop the stretching.will i have to map each poly surface?its low poly but its huge...that will take awhile
also i have some meshes i bought from turbo squid(before i know about keeping my poly count down)that accept any texture i put to them without distorting.so maybee there is another tool or option i dont know about
  • Anonymous
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Post 3+ Months Ago

  • master_pete
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Post 3+ Months Ago

it has been suggested that i use more than 1 standard primitive...
seperate for body,legs;neck,heag;tail.thus each surface would be much less distorted.back to the drawing boardwhen he is completed i will post him.
  • katerthomas
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Post 3+ Months Ago

hey have you trying right clicking on perspective (the word) in your perspective window? on the menu, choose texture correction. it sometimes also looks wrong but renders correctly.
kate

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