New character in Maya...

  • Axe
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Post 3+ Months Ago

So, I decided to finally have a go at a humanoid character model. I've been working on this guy since yesterday. Total time is about 6 hours so far (only about 2 yesterday, and about 4 today).

He's destined to be a caveman of sorts once he's completed.

This is the reference image I found that I'm initially basing him off. Once he's completed, I'll throw on a wrap deformer to adjust his proportions a lil.

He's being poly modelled, and then converted to Sub-D.

The initial torso
Image

With legs (as poly)
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The above converted to a Sub-D
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With the basic arms (and I've beefed up his legs a lil bit)
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I modified his torso some, and gave him nipples.

Poly Nipples
Image

Sub-D Nipples
Image

I started on some hands, and discovered that I completely suck at doing hands, so through Google I discovered this tutorial...

http://www.antropus.com/english/tutomao1.htm
It's in Portuguese, but Google translates it into... well, a form of English ;)

So, here's the first finger..
Image

Image

I'm going to create my own reference images for the head, when I eventually have a stab at that. I've not really done a humanoid head before, so that will be a new experience.

Eventually he'll be fully textured, rigged and animatable. I'll use the poly mesh as a wrap deformer for the Sub-D, then skin the poly mesh. That way he'll calculate quicker while I'm working on animating him. Then I'll use some influence objects to help hold some form and substance to his joints when they bend.

I'll keep you guys posted as he develops :)
  • ATNO/TW
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Post 3+ Months Ago

Like I told you outside of OZZU, I still think you could take and work that first picture into an incredibly cool "alien" face. *lol
  • Axe
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Post 3+ Months Ago

A quick update on the hands...

I took a break to get a lil something to eat, then got back working on the hands..

As poly..
Image

As Sub-D
Image

Now to work on the thumb :)
  • Axe
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Post 3+ Months Ago

And a close-up of the webbing between the fingers..

Image
  • Axe
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Post 3+ Months Ago

More hand stuff... The hands are pretty much complete. I could do some more work on the palms, but they won't really be seen THAT much, so it's not that big a deal right now. I can add more detail later if I really need to.

Image

Image

Each hand weighs in at 1119 faces.
  • digitalMedia
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Post 3+ Months Ago

Beautiful work Axe! Now bone/skeleton that guy and make him walk! :twisted:
  • Axe
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Post 3+ Months Ago

Hehe, I gotta give him feet before he can walk ;)

I need to do some (a lot) of tweaking. I'm not happy with the way his palms turned out, so I'm gonna fix those, then stick a lattice on the hand just to quickly fix the shape of that a bit. Once the hands are completely done and dusted (there won't be any faces added or removed, just shifted around a bit) I'm going to carry on working on the arms and tweaking those, get some muscle definition in here and there.

I have skinned the hand via wrap deformer - skinning the sub-d directly is just WAY too much of a resource hog and is far too slow. I've got a video of that to show you actually, so pop on MSN when you get a chance :)
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Post 3+ Months Ago

Speaking of "deformer", Can we assume that the fact that there are only three fingers was by intent?
  • Axe
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Post 3+ Months Ago

hehe yup, scroll right up to the top of the first post, and check out the image I'm using as a reference :)
  • Axe
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Post 3+ Months Ago

Well, here's a couple of updated screenshots. I decided to take a break from modelling today, and get used to some of the skinning & animation tools in Maya, so I've been playing around with soft bind & influence objects.

This is a screenshot of a finger with the basic smooth-skinning applied...

Image

As you can see, quite a problem with the finger getting very thin where it bends - on a full body model the same thing happens with elbows, knees, ankles, pretty much anywhere there's a bending joint like this.

This is with an influence object to help maintain the shape & volume of the model as it deforms..

Image

As you can see, makes quite a big difference :)
  • Nucleo
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Post 3+ Months Ago

hehe, axe, i envy you character modeling skills ;)

looks cool, would love to see some animation ;)
  • Axe
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Post 3+ Months Ago

Hehe, don't envy them yet. This is the first time I've had a go at making a believable humanoid figure.

I've made some mistakes, and I know it, but I'm pretty much making this up as I go along right now, trying various techniques, see which feel comfortable, which seem to work the best for me. There's a lot of things I've done that I know I can really improve on next time. Rather than redo what I've already done though, I'm just going to carry on and finish this guy, and I'll (hopefully) be able to make less mistakes on the next one I do :)
  • puKKa
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Post 3+ Months Ago

really good!

what program are you using?
  • Axe
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Post 3+ Months Ago

See the subject line of the thread?

Maya :)
  • DR01D
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Post 3+ Months Ago

Nice work axe, those hands are looking really good, gotta hate feet ;-) they are harder to do than hands....ive gettting back into 3d too, will have some stuff up on my site hopefully before the new year ;-)
  • eggs-in-wisconsin
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Post 3+ Months Ago

Wow, great work.
Very detailed.
I have always liked good 3d art.
Looking forward to seeing more of this guy.

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