rum bottle

  • Vladdrac
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Post 3+ Months Ago

Here is something I have been working on, I would like some honest critiques. I am shooting for realism.
I used final render. I am trying to make the glass around the liquid look more defined so it will be more apparent.


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  • Anonymous
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Post 3+ Months Ago

  • Artplay
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Post 3+ Months Ago

woah I like it!
keep up the good work man!
I can't give you any tips though, I know nothing about rendering :(
  • Vladdrac
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Post 3+ Months Ago

Here it is as final, i have a few tweaks to make, but the overall image is finished.

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  • SB
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Post 3+ Months Ago

Oh, WOW!

That is amazing! It does look very real and crisp.

Which program did you use to do this?
  • Vladdrac
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Post 3+ Months Ago

3ds max 6, and used finalrender for the, well final render
  • digitalMedia
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Post 3+ Months Ago

Great work Vlad. You really nailed the lighting and textures.

:thumbsup: x 2
  • Artplay
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Post 3+ Months Ago

WOW the final rocks!
You certainly got the the realism there

I wish I could do that :?

anyways nice work man :wink:
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Post 3+ Months Ago

That is some definitely good stuff. Great work.
  • Axe
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Post 3+ Months Ago

did you add a bumpmap to the sand? it looks kinda smooth, possibly a tad stretched too in places.
  • Vladdrac
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Post 3+ Months Ago

yea I added a bumpmap, but that is just a texture. I was noticing that too today, about the smoothness. Perhaps it would help to add some sort of surface scatter or noise modifier. I know what your saying about the stretching, Im going to learn how to use UVW mapping, supposedly this will solve the problem of stretching textures over irregular surfaces. Also what I noticed is if you look at the large image you will notice that the liquid inside is reflecting some of the sand, and it is grossly pixalated. So few more things I have to fix...guess I wasn't as finished as I thought.

Thanks for the comments guys, Ill post a refined image whenever I complete it.
  • digitalMedia
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Post 3+ Months Ago

Yep UVW mapping is the way to go. Planar mapping almost never seems to get it just right. You oughta be okay by adjusting the sizing on your reflection mapping for the sand.
  • PHP_Guru
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Post 3+ Months Ago

Thats Absolutly Amazing.
  • 613flavah
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Post 3+ Months Ago

Very nice. One suggestion, I'd push the bottle in deeper into the sand. It kinda looks unnatural right now. As it's clear that a bottle wouldn't stand up so well with so little of it within the sand.
  • Vladdrac
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Post 3+ Months Ago

Insteresting point, I never would have noticed that, thx.
  • Nucleo
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Post 3+ Months Ago

Congrats vlad

looks very real, the improvement from the first is cool
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Post 3+ Months Ago

omg that was so obvious 613 flavah, damn how could I not have noticed..... I feel kind of stupid now :lol:
  • Vladdrac
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Post 3+ Months Ago

Artplay wrote:
omg that was so obvious 613 flavah, damn how could I not have noticed..... I feel kind of stupid now :lol:


lol, you? Think how I feel.....its a good call though, I got it fixed and working on getting it all picture perfect
  • Vladdrac
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Post 3+ Months Ago

Ok I think this one came out a whole lot better, I think I used everyones suggestions, again thanks. I beleive this image is close as I can get to flawless.

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  • SB
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Post 3+ Months Ago

thats really good Vladdrac!

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