Stickman Animation

  • Stanifomacino
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Post 3+ Months Ago

Hi all,
ich have animated a Stickman. Tell me what you think about it and how i can make it better :D

save it
  • Anonymous
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Post 3+ Months Ago

  • Nucleo
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Post 3+ Months Ago

i just saw a webpage
  • Stanifomacino
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  • Stanifomacino
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Post 3+ Months Ago

It is a .avi file.
Here is the url.

http://mitglied.lycos.de/ninophotoshop/superman.avi
  • Nucleo
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Post 3+ Months Ago

its just a guy running and jumping...
it should be a .swf for the flash section

//*Note to everyone, right click and "Save As" to see it
  • Stanifomacino
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Post 3+ Months Ago

Ok.
Here is the .swf file ;)

http://mitglied.lycos.de/ninophotoshop/superman.swf
  • Stanifomacino
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Post 3+ Months Ago

If here are some friends, who have stickman animations too, please show me ;)
  • SSH-Raj
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Post 3+ Months Ago

now why does the stick man jump on the dinosaur?
  • Stanifomacino
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Post 3+ Months Ago

Thats no dinosaur :D
Its a mountain and he is Climbing on it :D
  • Sulfin
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Post 3+ Months Ago

Yo, you like stick animation? Check out Zhu's work with XiaoXiao. Incredible!

http://www.newgrounds.com/collections/xiao.html
  • SycomCOmp
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Post 3+ Months Ago

:D Its a good start... Starting off with something like the stick man will help teach you how to animate. That's some smooth animation I see also, so now you can get more detailed and give that poor stick a shirt and pants :oops: Hope to see more adventures of stick mans climb of that big rock!

laters
:arrow: SycomCOmp :idea:
  • Adde
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Post 3+ Months Ago

not that i wanna be evil but... its not very good... you should make something a little longer... and that something is happening... but its a good start!
  • Nem
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Post 3+ Months Ago

that animation is pretty good. :D
  • digitalMedia
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Post 3+ Months Ago

There are some principles of animation that might come in handy. Two that come to mind is anticipation and exageration. For instance, when the character crouches down, before he jumps, you can create more anticipation that he's going to jump by exagerating the crouch and then the release. Same when he lands, when he's running. The way you have it now, the character doesn't have any weight.

On the same note, squash and stretch. If you were to animate a bouncing ball, when the ball is at the bottom, in contact with the floor/ground, it squashes. Then when it on it's way up, it stretches as if its reaching for the apex of the bounce.

Secondary actions/motions. If Bugs Bunny darts out of frame, he winds up (anticipation and exageration, as well as squash and stretch), then SWOOSH. When he exits we see secondary motions of his hat, for instance spinning in mid-air. Some sort of secondary motion could add some more interest, I think.

Kind of random - sorry. Hope it helps.
  • digitalMedia
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Post 3+ Months Ago

Here's a link

http://www.comet-cartoons.com/toons/3ddocs/charanim/
  • digitalMedia
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Post 3+ Months Ago

//Gorsh!! Almost forgot to move this. :D
  • Vladdrac
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Post 3+ Months Ago

Yeah dm, those are the basic principles of animation. Thanks for the link

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