Flash Animation

  • b_heyer
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Post 3+ Months Ago

Heyy!

Well long time since I last posted in her. One of my friends and I decided it'd be good fun if I were to go through a do a dick and jane hamlet animation

I had suggested it, and I am comming across a few problems. I know must of you rely on actionscript, but I beleive this is just going to be easier with tweens and keyframing. Basically I need help with the mouth and eyes.
How can I make it so the mouth can move while keeping everything else still. I know this can easily be done by keyframing on the main timeline, but I was hoping there would be a way for me to do it within a movie symbol or graphic symbol. Basically I want the mouth and eyes to be independent of anything else in the movie, so I can change the mouth when I want to, and it will change for that keyframe on the initial timeline, but not any other keyframes.

I hope you can help!

(ps I got Shakespeare done :-P: http://bheyer.acgcny.com/shakes/daj11.html)

Thanks in advance
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Post 3+ Months Ago

  • UNFLUX
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Post 3+ Months Ago

you already answered your own question ;)

I'm going to keep this brief and undetailed, sorry --
just make the mouth it's own movie clip, and inside the MC, set the
timelines for each movement you want. That's the purpose of the
timeline within the MC, so you can have independent animations.

If you are using the main timeline for everything, then this could be a
problem. Using MC's is definitely the easiest way to manage an
animation. Then you can use some basic AS to control it.
  • b_heyer
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Post 3+ Months Ago

*snickers*

I realized I said that now, and I was using graphic symbols before...I'll see if this works.
  • b_heyer
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Post 3+ Months Ago

Ok that worked great, I am remembering as I go :-D

Now I was wondering is there someway I can get sounds to play in the movieclip symbol? I can test it fine within the moveclips's scene, but as soon as I test movie, or publish, the sounds vanish?
  • UNFLUX
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Post 3+ Months Ago

hmm...and you're sure you have the sounds imported into the library?
  • b_heyer
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Post 3+ Months Ago

I dragged the sound from the library. I'll try it again and see if it works...
  • b_heyer
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Post 3+ Months Ago

I did it again and still no luck. I fixed a few other problems on my own, and learned that the movie clip will start at a keyframe, which worries me, because what if I wanted to make the instance move? would I just have to make another instance (or do the changes occur per keyframe?).

I tried setting the sync and even seeing if looping it would work, but no luck. If you have a few spare momments could you give it a look:
http://bheyer.acgcny.com/shakes/daj11.fla (about 300kb). I just don't see how it can work fine when I test the scene while viewing just the movie clip, but not back on the main level...maybe there is something I am missing :-?

I'd really appreciate it if you could take a few momments. Chances are you'll be able to spot it right away. Thanks :)
  • b_heyer
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Post 3+ Months Ago

I figured it out, I had it set as a graphic, and it would work fine but the sound wouldn't sync, so I switched it over to movie clip, and the everything works, it just doesn't show up in the timeline, is there anyway to do this?

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