Heres what i tried and its not working for some reason:
1. Started a brand new flash doc
2. imported 2 sound files – music.mp3, and boom.wav
3. right clicked music.mp3 file in the library > linkage > Identifier = music > check export for ActionScript
4. right clicked boom.mp3 file in the library > linkage > Identifier = boom > check export for ActionScript
5. created two new layers on the root timeline: one named ‘sound objects’, the other named ‘actions’
6. made each layer 60 frames long
7. at frame 60 on the actions layer, created a keyframe and assigned the action stop
*Okay i think this is where things get screwed up!
8. created a movie clip: Insert > New Symbol > name: musicMc > behavior: Movie clip > OK
9. created a movie clip: Insert > New Symbol > name: boomMc > behavior: Movie clip > OK
10. after hitting OK, im now in the edit movie clip area (or whatever you call it), so i click scene1 at the top above the timeline to go back to the root timeline.
11. on the root timeline, on frame1 of the layer named ‘sound objects’, i drag the movie clip musicMc onto the stage (a small icon of a black circle with a cross through it shows up)
12. on the root timeline, on frame30 of the layer named ‘sound objects’ i inserted a keyframe, then drag the movie clip boomMc onto the stage (a small icon of a black circle with a cross through it shows up)
13. on the root timeline, i clicked once on frame 1 of the layer ‘sound objects’ (where musicMc movie clip is), then opened the actions menu and inserted this:
firstSound = new Sound(musicMc);
firstSound.attachSound("music");
firstSound.setVolume(20);
firstSound.start(0, 1);
14. on the root timeline, i clicked once on frame 30 of the layer ‘sound objects’ (where boomMc movie clip is), then opened the actions menu and inserted this:
secondSound = new Sound(boomMc);
secondSound.attachSound("boom");
secondSound.setVolume(100);
secondSound.start(0, 1);
15. I hit Ctrl+Enter to Test the movie and... it successfully plays music.mp3 at volume20 until it reaches frame30 when suddenly the boom.wav plays at volume100, however this somehow triggers music.mp3 to jump up to volume100 as well sounding load and retarded!
My goal is to make it so that at frame30 when boom.wav plays at volume100, music.mp3 stays at volume20. I know this must be possible - i have faith!
Thanks for all your help!!