I have a photography gallery I am working on. There is a short intro, and then a stop command. The menu then is coded to advance to frame labels, so when you click a photo, the timeline jumps to the label and shows the photo, giving the illusion of photos loading, when really you're just jumping around the timeline to view the different images. I hope that I explained that correctly.
Each "photo" section of the timeline (there are 17) has a frame label at the beginning, and a stop command at the end, so when you click the menu, it jumps to the label, the photo fades in, and then it hits the stop.
This works fine and I am happy with it, but I am wondering if there is a way to put in some sort of command where there could be a "play slideshow" where the user clicks once, and the ENTIRE timeline plays, ignoring the stops, and plays the photo sequences all in order. Basically, I want it to override the frame label and stop commands and just play the entire timeline when the user clicks that button. Something like a "force play"... not sure if that is possible.
My other smaller questoin is this: Is there a way to make a previous/next button for this with the command to just "go to next/previous label". The photogallery is 90% done,and I want a simple way for people to linearly progress from label to label, but I don't want to code each one differently. I am pictureing something in my head like "gotoAndPlay next label", so when clicked, the action would just go to and play the previous/next label.
If anyone has any insights to this, they would be appreciated.