For reference's sake - here's the "TechWeb.com" definition of RAID levels and their benefits:
RAID 0 - Speed
Level 0 is disk striping only, which interleaves data across multiple disks for better performance. It does not provide safeguards against failure. RAID 0 is widely used in gaming machines for higher speed.
RAID 1 - Fault Tolerance
Uses disk mirroring, which provides 100% duplication of data. Offers highest reliability, but doubles storage cost. RAID 1 is widely used in business applications.
RAID 2 - Speed
Bits (rather than bytes or groups of bytes) are interleaved across multiple disks. The Connection Machine used this technique, but this is a rare method.
RAID 3 - Speed and Fault Tolerance
Data are striped across three or more drives. Used to achieve the highest data transfer, because all drives operate in parallel. Parity bits are stored on separate, dedicated drives.
RAID 4 - Speed and Fault Tolerance
Similar to Level 3, but manages disks independently rather than in unison. Not often used.
RAID 5 - Speed and Fault Tolerance
Data are striped across three or more drives for performance, and parity bits are used for fault tolerance. The parity bits from two drives are stored on a third drive and are interspersed with user data. RAID 5 is widely used on servers to provide speed and fault tolerance.
RAID 6 - Speed and Fault Tolerance
Highest reliability, but not widely used. Similar to RAID 5, but performs two different parity computations or the same computation on overlapping subsets of the data.
RAID 10 - Speed and Fault Tolerance
A combination of RAID 1 and RAID 0 combined. Raid 0 is used for performance, and RAID 1 is used for fault tolerance.
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