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Actual Results
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: actionScript: removing references
- Subject: actionScript: removing references
- Replies: 1
- Views: 1268
- Subject: actionScript: removing references
Posted: April 4th, 2011, 4:22 am
it depends on how you use them. First i'd suggest you get a better knowledge of OOP in general. Then read about the OOP for actionscript. In your case, you should do something like old school c++, creating a destructor function in your classes, which will reset most of the variables, and call it fro...
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: Need iFrame coding help!
- Subject: Need iFrame coding help!
- Replies: 1
- Views: 1236
- Subject: Need iFrame coding help!
Posted: April 4th, 2011, 4:09 am
oh, this happens when you try to do things without understanding them.
That code would actually work if you knew where to place and if it would be for the correct version of actionscript.
But if you don't know the basics, can't help you.
That code would actually work if you knew where to place and if it would be for the correct version of actionscript.
But if you don't know the basics, can't help you.
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: I need help with Flash Multiple getURL's
- Subject: I need help with Flash Multiple getURL's
- Replies: 1
- Views: 1145
Posted: April 4th, 2011, 4:00 am
In this situations, usually you keep track of the current loaded image index. So let's say you have images = Array("img1.jpg", "img2.jpg", ... "img14.jpg"); // or however you build it. Next add a new array var imagesTargetURL:Array = new Array("http://www.google.co...
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: AS2: Embedded video (clip) create a controlbar
- Subject: AS2: Embedded video (clip) create a controlbar
- Replies: 1
- Views: 2023
Posted: April 4th, 2011, 3:53 am
For this you need to know the total time of the movie. [code] var timeTotal = 15; // total time of the movie, in seconds var dragXStart = 0; // left most x position of the ball var dragXEnd = 800; // right most x position of the ball // this will return the time you have to set for your player, afte...
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: How to call a jpg image for every character that is typed
- Subject: How to call a jpg image for every character that is typed
- Replies: 5
- Views: 1233
Posted: April 4th, 2011, 3:26 am
then in first step check out for: input text addEventListener KeyboardEvent.KEY_DOWN second step: as3 load image I'll provide you some sample code with the input text part, the image part you do the research for it. Assuming you have an input text on the stage, with the instance name inputText : [co...
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: Problem Embedding Fonts using AS3
- Subject: Problem Embedding Fonts using AS3
- Replies: 1
- Views: 1601
- Subject: Problem Embedding Fonts using AS3
Posted: April 4th, 2011, 2:53 am
move the line footerText.defaultTextFormat = tsFont;
above the line footerText.htmlText = xml.copyrightText.articleText;
Just a matter of priorities.
I know, i know, no need to thank me
above the line footerText.htmlText = xml.copyrightText.articleText;
Just a matter of priorities.
I know, i know, no need to thank me
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: How to call a jpg image for every character that is typed
- Subject: How to call a jpg image for every character that is typed
- Replies: 5
- Views: 1233
Posted: April 4th, 2011, 2:38 am
action script 2 or action script 3?
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: swf hyperlinked self in actionscript 3
- Subject: swf hyperlinked self in actionscript 3
- Replies: 2
- Views: 1461
Posted: February 18th, 2011, 3:44 am
yea, i have a sugestion.
When everything else fails, use javascript (of course if you can hanlde it)
http://www.ozzu.com/flash-forum/externalinterface-class-t81957.html
When everything else fails, use javascript (of course if you can hanlde it)
http://www.ozzu.com/flash-forum/externalinterface-class-t81957.html
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: The Seek Bar Handle does not move
- Subject: The Seek Bar Handle does not move
- Replies: 2
- Views: 1166
- Subject: The Seek Bar Handle does not move
Posted: January 5th, 2011, 4:04 am
it might depend on how the flv was encoded. If it doesn't have any cue points, then the seek can not be performed. Try with some other flvs which you get from web, and see if it works or not.
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: AS3 image carousel positioning issues
- Subject: AS3 image carousel positioning issues
- Replies: 4
- Views: 2649
Posted: December 13th, 2010, 2:31 am
as i said, you need some castings in order to make it work properly.
so that line of yours would turn into:
var useBitmapSmoothing = MovieClip(this.parent).useBitmapSmoothing;
so that line of yours would turn into:
var useBitmapSmoothing = MovieClip(this.parent).useBitmapSmoothing;
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: AS3 image carousel positioning issues
- Subject: AS3 image carousel positioning issues
- Replies: 4
- Views: 2649
Posted: December 10th, 2010, 4:45 am
this seems to me it's the case when loading is not completed due to internet connection. To avoid that, try adding a preloader to your swf or move your code to the second or third frame and add a "stop();" at the end of your code. Also is better to enable the Strict Mode for AS3, since you...
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: Some help with ActionScript 3.0
- Subject: Some help with ActionScript 3.0
- Replies: 1
- Views: 1084
- Subject: Some help with ActionScript 3.0
Posted: December 10th, 2010, 3:44 am
uhmmm, i`m amazed no one answered to this question and also that you don't read the help for the Tween class. Anyway, this is a simple to implement multi tween which start one after another. No comment offered, hope you understand what i did there. [code] var myTween:Tween; var step:int = 0;...
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: Flip Horizontal a Movie
- Subject: Flip Horizontal a Movie
- Replies: 9
- Views: 13831
- Subject: Flip Horizontal a Movie
Posted: November 17th, 2010, 4:53 am
mmm, you guys should learn how to use what you know, extend it and use your logic to apply it for your current situation. In your case is basically the same. [code] // if mouse in left side (xMouse < this.x) if (_root.xMove < 0) { if (this._xscale < 0) // if not already flipped ...
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: TIMER stop
- Subject: TIMER stop
- Replies: 1
- Views: 1080
- Subject: TIMER stop
Posted: November 17th, 2010, 4:34 am
Code: [ Select ]
this.addEventListener(MouseEvent.CLICK, this_Click);
function this_Click(evt:MouseEvent)
{
Nextimage.stop();
}
function this_Click(evt:MouseEvent)
{
Nextimage.stop();
}
- this.addEventListener(MouseEvent.CLICK, this_Click);
- function this_Click(evt:MouseEvent)
- {
- Nextimage.stop();
- }
- IceCold
- Forum: Flash and ActionScript Forum
- Topic: Will HTML5 replace Flash?
- Subject: Will HTML5 replace Flash?
- Replies: 14
- Views: 73568
- Subject: Will HTML5 replace Flash?
Posted: October 18th, 2010, 7:28 am
Well, that could happen, for the video content and maybe some common galleries, but for games and other graphic effects, i doubt it. I wonder now why Microsoft didn't focus more on advertising Silver Light, could've been a potential rival for flash in future editions. But maybe they wait for exactly...
